UKGC Promises More Punishment for Virtual Item Betting Operators and Promoters

UKGC Promises More Punishment for Virtual Item Betting Operators and Promoters.

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Key Takeaways

The UK Gambling Commission has promised to crack down hard on websites that facilitate gambling with virtual in-game items and to use “all the powers available” to “punish and deter” such operators, especially those who offer their services to children.

UKGC’s Sarah Harrison vows to crack down on virtual item gamblingUKGC Chief-exec Sarah Harrison has vowed to counterstrike against in-game currency betting operators who allow children to gamble on their sites. The regulator this week secured the world’s first prosecution of two such operators. (Image: Totally Gaming)

Speaking in London on Tuesday at the International Casino Exhibition’s World Regulatory Briefing, UKGC Chief-executive Sarah Harrison said that the commission was committed to tackling unlicensed gambling “wherever it occurred” and will above all act to protect children.

Her speech came just one day after the UKGC secured the world’s first prosecution for charges related to facilitating underage gambling with in-game items.

On Monday two YouTubers and owners of gambling site FUT Galaxy, were found guilty of offenses under the Gambling Act 2005, by a judge in Birmingham, UK.

Craig “NepentheZ” Douglas and Dylan Rigby were fined a total of £265,000 ($332,000), after the court was shown footage of a 12-year-old boy gambling on the site.

Serious Crimes

[The] gravity [of the crime] is reflected in the significant financial penalties imposed by the judge,” said Harrison, commenting on the case. “The defendants knew that the site was used by children and that their conduct was illegal but they turned a blind eye in order to achieve substantial profits. The effect on children of online gambling was rightly described by the court as ‘horrific’ and ‘serious.’”

Last May, the UKGC published a discussion paper setting out its thinking on gambling with virtual currencies, esports and social gaming.

This was prompted specifically by the blurring of lines between some social gaming products and gambling, by technology advances and the expansion of digital or virtual currencies, and by the growth in the market for gambling on eSports, the regulator said.

The paper emphasized that the commission considered gambling with in-game items to be “gambling” in every sense of the word and that all unlicensed operators must “stop or face the consequences.”

Below Radar

The sudden concern expressed by the in the paper emphasizes, perhaps, the extent to which such gambling markets had, until that point, been permitted to exist and thrive under the radar of regulators.

While Harrison said she was still concerned about these markets, she expressed approval of Valve Corp’s move to disrupt the multi-billion dollar gambling industry that had grown up around the trading of “skins,” the designer weapons obtained the video game .

The UKGC said it would publicize a paper on virtual currencies, eSports and social gaming in the next few months, which will outline its position in greater detail.

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